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  1. Assalam o alaikum. I have gone through previous posts regarding this topic but still i m unable to get the exact way to check torsional irregularity. What I have concluded through surfing and conversation regarding this topic with some of forum members, I m posting it with uncertainty that I have get it right or not. Kindly place your valuable comment. I m attaching a simple plan with the deformed floor shape under EQx loading with minimum eccentricity. I have labeled points. If X axis towards right, as marked in picture, For EQx loading with (say) 5% eccentricity, the following shape is gotten. Now UBC97 says, the building will be irregular if "Maximum story drift, computed including accidental torsion, at one end of the structure transverse to an axis is more than 1.2 times the average of the story drifts of the two ends of the structure ." My confusion lies specially in the bold part. Transverse to an axis (What axis) and two end of the structure (when two ends of structure)? Besides the confusion under wording, what i have been guided by other fellows is that, we need to check for EQx, the displacement of Point 1 under EQx drift combos (This will be the maximum displacement) and the displacement of Point 2 under EQx drift combos (This will be the minimum displacement). Then we need to compare the maximum displacement that is of point 1, to the average of this maximum and minimum displacements of point 1 and 2 respectively If this ratio is greater than 1.2, there will be torsional irregularity and if it is greater than 1.4, there will be extreme torsional irregularity. And we need to provide stiff columns or shear walls accordingly to reduce this ratio under 1.2 to eliminate torsional irregularity. Am i getting it right? Thanks.
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